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Maintenance as Luxury: The Hidden Cost of 'Cheap' in Software

A $50 watch costs $200 in repairs over 5 years. A $500 watch runs for decades. Software has the same pattern: cheap hosting crashes, cheap contractors create unmaintainable code, skipping tests leads to expensive rewrites. Learn to calculate Total Cost of Ownership (TCO), design for maintainability (understandability, changeability, debuggability), and build service-friendly systems.

Ruchit Suthar
Ruchit Suthar
November 18, 202511 min read
Maintenance as Luxury: The Hidden Cost of 'Cheap' in Software

TL;DR

"Cheap now" often means "expensive forever." A $50 watch every 6 months costs more than a $500 maintainable watch serviced every 4 years. Software teams make the same mistake—cheap hosting, quick contractors, skipping tests—then pay 10x in debugging and rewrites. Optimize for total cost of ownership, not sticker price.

Maintenance Is a Luxury: The Hidden Cost of Cheap Software Decisions

You bought a $50 watch. Six months later, it stopped working. Takes it to a repair shop. The guy looks at it and says: "Parts cost more than the watch. Buy a new one."

Now you're buying a $50 watch every six months. $100/year, forever.

Your colleague bought a $500 watch. Ten years later, it's still running. One $80 service every 3-4 years. $20-30/year, for decades.

Who made the cheaper decision?

This is the same math software teams screw up constantly.

Cheap hosting that goes down monthly.
Quick contractors who write code no one can maintain.
Skipping tests to ship faster, then spending 10x debugging production.

"Cheap now" often means "expensive forever."

Let's talk about why the ability to maintain systems is itself a luxury—and how to start making decisions that account for the total cost of ownership, not just the sticker price.

The Cheap Watch That Lives at the Repair Shop

Let me tell you about two watches.

Watch A: $50

  • Quartz movement (battery-powered, cheap parts)
  • Plastic case, mineral crystal
  • Works great... until it doesn't
  • When it breaks: not worth repairing (parts cost more than the watch)
  • Lifespan: 6 months - 2 years

Watch B: $500 (mechanical, quality build)

  • Mechanical movement (can be serviced indefinitely)
  • Stainless steel case, sapphire crystal
  • Requires service every 3-5 years ($80-150)
  • When it breaks: repairable (parts available, watchmaker can fix it)
  • Lifespan: 20-50+ years

TCO (Total Cost of Ownership) over 20 years:

Watch A:

  • Buying new watch every 2 years: $50 × 10 = $500
  • Total: $500+ (and you're on your 11th watch)

Watch B:

  • Initial: $500
  • Service every 4 years: $100 × 5 = $500
  • Total: $1,000 (and you still have a working watch)

But here's the real difference:

Watch A: Every time it breaks, you're at the store buying another cheap one. Time cost: 2-3 hours every 2 years.

Watch B: Runs reliably. Service is planned. Time cost: 30 minutes every 4 years to drop it off.

The cheaper watch is expensive in hidden ways: time, reliability, and peace of mind.

The Invisible Cost of "Cheap" in Software

Software teams make Watch A decisions constantly.

Example 1: The Cheapest Hosting

Cheap approach:

  • "Let's use the $5/month VPS. Why pay more?"

What happens:

  • Outages every month (low SLA)
  • Slow during traffic spikes (no autoscaling)
  • Manual SSH and deployments (no CI/CD)
  • Engineer spends 5 hours/month firefighting

Hidden costs:

  • Engineer time: 5 hours × $100/hour × 12 months = $6,000/year
  • Customer churn from downtime: unmeasured but real
  • Stress and on-call burden: unmeasured but real

Better approach:

  • Pay $100/month for managed hosting with autoscaling and 99.9% uptime
  • Cost: $1,200/year
  • Saved: $6,000 in engineer time + uptime improvements

Actual savings: $4,800/year. And engineers aren't firefighting.

Example 2: The Quick Contractor Who Leaves a Mess

Cheap approach:

  • Hire $25/hour contractor offshore to build feature fast
  • Ships in 2 weeks, seems great

What happens:

  • No tests
  • No documentation
  • Code is tangled (tight coupling, no abstractions)
  • Original contractor is gone

Three months later:

  • Bug in that code → 8 hours to debug (no tests, unclear logic)
  • Need to add feature → 12 hours (code is tangled, high risk)
  • New engineer onboarding → asks "what does this do?" (no docs)

Hidden costs:

  • Debugging: 8 hours × $150/hour = $1,200
  • Feature additions: 12 hours × $150/hour = $1,800
  • Onboarding slowdown: Hard to quantify, but real

Saved $1,000 on initial build. Paid $3,000+ in maintenance.

Better approach:

  • Hire $100/hour contractor who writes clean, tested code
  • Takes 3 weeks instead of 2
  • Costs $3,000 instead of $1,500

But:

  • Bugs are caught early (tests)
  • Future changes take 2 hours, not 12
  • New engineers understand it immediately (clear code, docs)

TCO over 12 months: $3,000 (initial) + minimal maintenance.

vs $1,500 (initial) + $3,000 (first 3 months of maintenance) + ongoing pain.

Example 3: Skipping Tests to Ship Faster

Cheap approach:

  • "We don't have time for tests. Just ship it."

What happens:

  • Feature ships in 3 days instead of 5 (yay!)
  • Bug in production → 4 hours to reproduce, debug, fix, deploy
  • Regression on next change → another 3 hours
  • Customer-facing outage → reputation hit

Hidden costs (one incident):

  • Engineer time: 7 hours × $150/hour = $1,050
  • Customer impact: Tickets, churn risk = unmeasured

Better approach:

  • Write tests. Feature takes 5 days.
  • Bugs caught before production.
  • Future changes: tests catch regressions immediately.

Initial "cost": 2 extra days.
Savings: Avoid 7+ hours of firefighting per incident.

One prevented incident pays for the tests. Every subsequent incident is pure savings.

Maintenance as a First-Class Requirement

Most teams think about features. Few think about maintainability.

Definition: Maintainability is how easy it is to change, debug, and extend a system over time.

High maintainability:

  • Changes take minutes to hours
  • Bugs are easy to locate and fix
  • New engineers contribute quickly
  • System rarely surprises you

Low maintainability:

  • Changes take days to weeks
  • Bugs require archaeology (who wrote this? why?)
  • New engineers are lost for weeks
  • System is "haunted" (weird behavior, no explanation)

Maintainability is THE difference between systems that age gracefully and systems that become legacy nightmares.

Three Axes of Maintainability

1. Understandability

Can an engineer read the code and understand what it does?

Good:

  • Clear naming (calculateTax() not doStuff())
  • Small functions (< 50 lines)
  • Comments where logic is non-obvious
  • Consistent patterns

Bad:

  • Cryptic variable names (x, tmp, data)
  • 500-line functions
  • No comments
  • Every file uses a different pattern

2. Changeability

Can you modify the system without breaking unrelated parts?

Good:

  • Modular design (clear boundaries between components)
  • Loose coupling (modules don't depend on each other's internals)
  • High test coverage (changes are validated automatically)

Bad:

  • Spaghetti code (everything touches everything)
  • No tests (every change is a gamble)
  • God objects (1 class/module does 15 things)

3. Debuggability

When something breaks, can you figure out why quickly?

Good:

  • Comprehensive logging (context, timestamps, request IDs)
  • Metrics and monitoring (know when something's wrong)
  • Error messages that explain the problem

Bad:

  • Silent failures (errors swallowed)
  • Generic error messages ("Something went wrong")
  • No logs or metrics

Calculating Total Cost of Ownership (TCO) in Practice

Let's formalize this. TCO = Initial Cost + Maintenance Cost over Lifetime.

Example: Build vs Buy for Authentication

Option A: Build it yourself (cheap initially)

Initial cost:

  • Engineer time: 80 hours × $150/hour = $12,000
  • Looks cheap!

Ongoing maintenance:

  • Bug fixes: 5 hours/month × $150/hour = $750/month
  • Security patches: 10 hours/quarter × $150/hour = $1,500/quarter
  • Feature additions (SSO, 2FA): 40 hours × $150/hour = $6,000
  • On-call burden: 2 incidents/year × 8 hours × $150/hour = $2,400/year

TCO over 3 years:

  • Initial: $12,000
  • Maintenance: ($750 × 36) + ($1,500 × 12) + $6,000 + ($2,400 × 3) = $57,200
  • Total: $69,200

Option B: Use Auth0 or similar (expensive initially)

Initial cost:

  • Integration time: 16 hours × $150/hour = $2,400
  • Subscription: $200/month

Ongoing maintenance:

  • Subscription: $200/month = $2,400/year
  • Updates/tweaks: 2 hours/quarter × $150/hour = $1,200/year
  • Zero on-call burden (Auth0 handles it)

TCO over 3 years:

  • Initial: $2,400
  • Maintenance: ($2,400 × 3) + ($1,200 × 3) = $10,800
  • Total: $13,200

Savings: $56,000 over 3 years.

And: Your engineers aren't becoming auth experts. They're building your product.

Framework for TCO Calculation

For any decision, estimate:

Cost Category Questions to Ask
Initial build How long to implement? Who builds it?
Ongoing support How many hours/month to maintain?
Incident response How often does it break? How long to fix?
Feature additions How often do you add features? How long do they take?
Onboarding cost How long for new engineers to understand it?
Opportunity cost What else could the team build instead?

Then compare options:

Option Initial Cost Annual Maintenance 3-Year TCO
Build it cheap $X $Y $X + 3Y
Build it well $2X $0.3Y $2X + 0.9Y
Buy/SaaS $0.5X $0.5Y $0.5X + 1.5Y

Often "buy/SaaS" or "build it well" wins on TCO, even if initial cost is higher.

Investing in "Service-Friendly" Systems

If you want low maintenance costs long-term, design for it upfront.

Pattern 1: Clear Modular Boundaries

Why: Isolated modules = isolated changes. Change module A without breaking B.

How:

  • Each module has clear responsibility
  • Modules communicate through defined interfaces (APIs, events)
  • Minimize cross-module dependencies

Example:

Bad (tangled):

def checkout():
    # calculates tax
    # charges credit card
    # sends confirmation email
    # updates inventory
    # creates shipping label
    # all in one function

Good (modular):

def checkout():
    tax = tax_service.calculate(cart)
    payment = payment_service.charge(total)
    email_service.send_confirmation(order)
    inventory_service.update(cart)
    shipping_service.create_label(order)

Result: Bug in email service? Only email service breaks. Easy to fix.

Pattern 2: Comprehensive Logging and Observability

Why: Debugging without logs is archaeology. With logs, it's detective work.

What to log:

  • Key operations (user logged in, payment processed)
  • Errors (with context: user ID, request ID, stack trace)
  • Performance (latency, queue depth)

What not to log:

  • PII (emails, passwords, credit cards)
  • Noise (every single database query)

Tools:

  • Structured logging (JSON, not plain text)
  • Centralized log aggregation (Datadog, Splunk, CloudWatch)
  • Correlation IDs (trace request across services)

Result: When something breaks, you know what, where, and why in minutes.

Pattern 3: Good Internal Documentation

Why: "Tribal knowledge" doesn't scale. Engineers leave. New ones join.

What to document:

  • Architecture overview: How do systems fit together?
  • Runbooks: What to do when X breaks?
  • Decision logs: Why did we choose this database/framework/pattern?
  • Onboarding guide: How does a new engineer get productive?

Where:

  • Code comments (for complex logic)
  • README files (for each service/module)
  • Wiki or Notion (for architecture docs)

Rule: If you have to explain it to a new engineer verbally, write it down.

Pattern 4: Automation of Repetitive Maintenance

Why: Humans forget. Scripts don't.

What to automate:

  • Deployments (CI/CD pipelines)
  • Database backups
  • Certificate renewals
  • Dependency updates
  • Health checks and alerts

Tools:

  • GitHub Actions, GitLab CI, CircleCI (CI/CD)
  • Terraform, Ansible (infrastructure as code)
  • Dependabot, Renovate (dependency updates)

Result: Maintenance tasks happen automatically, on schedule, without human intervention.

Closing: Pay Once, Cry Once—Or Pay Forever

There's a saying among tool buyers: "Buy once, cry once."

Meaning: Pay more upfront for quality. You'll cry when you see the price. But you'll smile every time you use it.

The alternative: Pay little, cry forever.

Cheap tools break. Cheap code rots. Cheap infrastructure fails.

And every time it breaks, you pay:

  • Engineer time to fix it
  • Opportunity cost (what else could they build?)
  • Customer trust (downtime, bugs, slowness)
  • Your own sanity (3 AM pages, stressful incidents)

Software is no different.

You can build cheap, fast, and sloppy. You'll pay the interest forever.

Or you can build well: tested, observable, maintainable. You'll pay upfront, then reap dividends.


Exercise: Map the Real Maintenance Cost

Pick one "cheap" decision your team made. Let's calculate the real cost.

Decision: (e.g., "We used a cheap VPS instead of managed hosting")

Initial savings: $____________

Maintenance incidents so far:

Incident Time Spent Engineer Cost Customer Impact
Example: Outage last month 5 hours $750 2 angry tickets

Total maintenance cost so far: $____________

Ongoing maintenance hours/month: ______ hours × $/hour = $___/month

Projected cost over 12 months: $____________

Compare to "expensive" option:

What would the better solution have cost?

Initial: $____________
Monthly: $____________
12-month total: $____________

Difference: $____________

Was the "cheap" option actually cheaper?


The ability to maintain something easily is a form of luxury.

Luxury brands understand this: they build things that can be serviced for decades.

Software teams often don't. They optimize for initial cost and pay maintenance interest forever.

Next time someone proposes the "cheap" option, ask: "What's the maintenance cost?"

Because cheap now usually means expensive forever.

Pay once, cry once. Or pay forever, cry forever.

Your call.

Topics

total-cost-ownershipmaintainabilitytechnical-debtsystem-designquality-investmentlong-term-thinking
Ruchit Suthar

About Ruchit Suthar

Technical Leader with 15+ years of experience scaling teams and systems